Add New Character

Open the data table D_Characters
Content > SingleplayerMenu > Datatables

datatables.webp

Add a new row from the top of the window

new_character_row.webp

Fill in each row and save it from the top left of the window

character_information.webp

You can add as many rows as needed

Add New Map

Open the datatable D_Maps
Content > SingleplayerMenu > Datatables

datatables.webp

Add a new row from the top of the window

new_map_row.webp

Fill in each row and make sure to save from the top left of the window
You can add as many maps as you want

maps_information.webp

LevelName must match the level name in the content browser

Add New Audio

Import your audio file into the project

import_audio.webp

Open your new audio file and find the Sound section

change_class.webp

Click Master from the class and select the appropriate sound class for your audio file
(Example: For music files, select the sound class SC_Music)

Drag and drop your audio from the content browser into the level

audio_level.webp


Add Enhanced Input

Open the input folder InputActions
Content > SingleplayerMenu > Input > InputActions

input_actions.webp

Create a new Action Input by right-clicking in the content browser

new_action_input.webp

Rename your input action to AI_Test and leave all options as default

Open the input folder InputActionsMappingContexts
Content > SingleplayerMenu > Input > InputActionsMappingContexts

mapping_contexts.webp

Add your new keybind into IMC_Actions by pressing the icon after Mappings

keybind_mappings.webp

Player Mappable determines if players can rebind the key
Name is used by the engine
Display Name is the text shown in keybinds
Category should be Actions

You can place your new keybind in the character or player controller

KeybindInAction.webp