Add New Character
Open the data table D_Characters
Content > SingleplayerMenu > Datatables

Add a new row from the top of the window

Fill in each row and save it from the top left of the window

You can add as many rows as needed
Add New Map
Open the datatable D_Maps
Content > SingleplayerMenu > Datatables

Add a new row from the top of the window

Fill in each row and make sure to save from the top left of the window
You can add as many maps as you want

LevelName must match the level name in the content browser
Add New Audio
Import your audio file into the project

Open your new audio file and find the Sound section

Click Master from the class and select the appropriate sound class for your audio file
(Example: For music files, select the sound class SC_Music)
Drag and drop your audio from the content browser into the level

Add Enhanced Input
Open the input folder InputActions
Content > SingleplayerMenu > Input > InputActions

Create a new Action Input by right-clicking in the content browser

Rename your input action to AI_Test and leave all options as default
Open the input folder InputActionsMappingContexts
Content > SingleplayerMenu > Input > InputActionsMappingContexts

Add your new keybind into IMC_Actions by pressing the icon after Mappings

Player Mappable determines if players can rebind the key
Name is used by the engine
Display Name is the text shown in keybinds
Category should be Actions
You can place your new keybind in the character or player controller
