Character Integration

I’m using the character I created in
Content > RespawnSystem > Blueprints > Characters

create_character.webp

Open the character you just created
Add the BP_AC_RespawnSystem blueprint actor to your character

component.webp

Open BP_C_Character
Copy and paste the Event Tick, Rotate Bed, Eliminate Character, LineTraceByChannel, Place Bed, and Enable Building Mode nodes into your own character

Select your new character and everything is ready!

select_character.webp


Bed Settings

Open BP_MasterBed
Content > RespawnSystem > Blueprints > Items

master_bed.webp

On the left side, you can find Variables, where you can edit whether the bed should use a cooldown and how long the cooldown lasts

details.webp


Change Bed Actor

Open BP_Placeholder
Content > RespawnSystem > Blueprints > Items

master_bed.webp

Click the Actor from the Variables list on the left

click_actor.webp

In the Details panel on the right side, you can select your new actor, which will be used as a placeable bed

default.webp