New Health Actor
Open the folder Items
Content > ReplicatedHealth > Blueprints > Items

Create a new child blueprint actor by right-clicking on BP_Health

Open the newly created blueprint actor and edit using the Details panel

New Health Area
Open the folder Items
Content > ReplicatedHealth > Blueprints > Items

Create a new child blueprint actor by right-clicking on BP_HealthZone

Open the newly created blueprint actor and edit it in the Details panel

LoopTime – Controls how frequently the area heals the player
Looping? – Determines if healing occurs once or continuously
Health – Sets the amount of health restored to the player
New Damage Actor
Open the folder Items
Content > ReplicatedHealth > Blueprints > Items

Create a new child blueprint actor by right-clicking on BP_Damage

Open the newly created blueprint actor and edit using the Details panel

New Damage Area
Open the folder Items
Content > ReplicatedHealth > Blueprints > Items

Create a new child blueprint actor by right-clicking on BP_DamageZone

Open the newly created blueprint actor and edit using the Details panel

LoopTime How often the player takes damage
Looping? Determines if the area deals damage once or continuously
Damage Amount of damage dealt to the player
Respawn Character
Open the folder Components
Content > ReplicatedHealth > Blueprints > Components

Locate the event Server_RespawnPlayer in the EventGraph
Find the Spawn Actor node associated with the event and change the class to your custom character
