New Health Actor

Open the folder Items
Content > ReplicatedHealth > Blueprints > Items

items.webp

Create a new child blueprint actor by right-clicking on BP_Health

health_child.webp

Open the newly created blueprint actor and edit using the Details panel

health_details.webp


New Health Area

Open the folder Items
Content > ReplicatedHealth > Blueprints > Items

items.webp

Create a new child blueprint actor by right-clicking on BP_HealthZone

health_zone_child.webp

Open the newly created blueprint actor and edit it in the Details panel

health_zone_details.webp

LoopTime – Controls how frequently the area heals the player
Looping? – Determines if healing occurs once or continuously
Health – Sets the amount of health restored to the player

New Damage Actor

Open the folder Items
Content > ReplicatedHealth > Blueprints > Items

items.webp

Create a new child blueprint actor by right-clicking on BP_Damage

damage_child.webp

Open the newly created blueprint actor and edit using the Details panel

damage_details.webp


New Damage Area

Open the folder Items
Content > ReplicatedHealth > Blueprints > Items

items.webp

Create a new child blueprint actor by right-clicking on BP_DamageZone

damage_zone_child.webp

Open the newly created blueprint actor and edit using the Details panel

damage_zone_details.webp

LoopTime How often the player takes damage
Looping? Determines if the area deals damage once or continuously
Damage Amount of damage dealt to the player

Respawn Character

Open the folder Components
Content > ReplicatedHealth > Blueprints > Components

health_component.webp

Locate the event Server_RespawnPlayer in the EventGraph
Find the Spawn Actor node associated with the event and change the class to your custom character

change_character.webp