New Character
Open the D_Character
Content > MultiplayerLobby > Blueprints > Datatables

Click Add at the top of the datatable editor

Fill out each field in the new row. You can add as many rows (characters) as needed

New Map
Open the D_Maps
Content > MultiplayerLobby > Blueprints > Datatables

Click Add at the top of the data table window

Fill in the required fields for your new map entry. You can add as many maps as you need

The value of MapServerTravel must exactly match the level name in the Content Browser
More Players
Open the WBP_CreateGame
Content > MultiplayerLobby > Widgets

In the widget's event graph, locate the MaxPlayers and MinPlayers variables
Set the values as needed to define your player limits

Add additional player starts in both the lobby and other playable levels
Without enough player starts, characters may fail to spawn or overlap
Add Enhanced Input
Open the InputActions
Content > MultiplayerLobby > Input > InputActions

Right-click in the Content Browser and create a new Action Input

Name it AI_Test and use default settings
Open the InputActionsMappingContexts
Content > MultiplayerLobby > Input > InputActionsMappingContexts

Add the new input to IMC_Actions by clicking the icon next to Mappings

First Key default action key
Player Mappable allows players to rebind
Name for internal use
Display Name shown in keybinding menus
Use the keybind in your character blueprint or player controller

Add New Audio
Import your audio file into the project

Open the audio file and locate the Sound section

Choose the appropriate sound class (e.g., SC_Music for music files)
Drag the audio file from the content browser into your level

Steam Integration
Locate your project's DefaultEngine.ini file
The file path should look like this

Copy and paste these lines into your DefaultEngine.ini
[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
[OnlineSubsystem]
DefaultPlatformService=Steam
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
; If using Sessions
; bInitServerOnClient=true
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
Installing Advanced Sessions
Download the Advanced Sessions plugin from vreue4.com - Advanced Sessions LibraryCreate a Plugins folder in your project directory

Drag and drop both downloaded files into the newly created folder

Testing Steam
Open your project and confirm the plugins are successfully installed
Launch the game as a Standalone Game to ensure Steam integration works correctly

Steam Sessions
Ensure that Advanced Sessions is installed first
Locate the WBP_CreateGame
Content > MultiplayerLobby > Widgets

Find and replace the Create Session blueprint node with the Create Advanced Session node


Find Steam Sessions
Ensure that Advanced Sessions is installed first
Locate the WBP_Matches
Content > MultiplayerLobby > Widgets

Search for the Find Sessions blueprint node in the widget

Replace Find Sessions with Find Sessions Advanced and reconnect all lines to the new node

Migrate Project
Create a new project from the Epic Games Launcher for Multiplayer Lobby

Open the newly created project and right-click on the Multiplayer Lobby folder, then select Migrate from the menu

Locate your project and migrate the Multiplayer Lobby into your Content folder

Open Project Settings, navigate to Maps & Modes, and change the default map to MainMenu Change the game instance class to BP_GI_ML

Troubleshooting
When testing in-engine, the characters are identical
Multiplayer Lobby was designed to work with two different PCs If you are testing the multiplayer lobby on the same PC, the project will use the same save game where players are stored
Lobby flashes when attempting to create a game
Open WBP_CreateGame and find the Open Level node
Remove Listen from the options
Lobby flashes when attempting to create a game in the packaged build
Head over to your project's asset manager and make sure you have packaged your maps with the project

Steam is not showing up even though Advanced Sessions is installed
Make sure that you have completed every section from Steam Integration
Make sure you have pasted the lines into your DefaultEngine.ini file and that there are no duplicates
Packaged game won't open after installing Steam
In some versions of Unreal Engine, there were problems with a plugin called Steam Sockets
Try disabling or enabling the plugin and packaging your project again
Infinite loading screen when loading the map
Maps should be located in Game/MultiplayerLobby/Maps/ and that the names in the datatable and Maps folder matches
If you have changed the location of the Maps folder, you need to update the file path in BP_GM_Lobby and TravelIntoLevel
WBP_Settings_Keybind Error
Error appears if UserSettings are not enabled in the project settings
Edit > Project Settings > Enhanced Input > Enable User Settings
This option is already enabled in newer versions of the engine
