Fast Travel
Open datatable D_Locations
Content > FastTravel > Datatables

Add a new row by pressing Add at the top of the window

Fill in all the details with your own

Open enumeration E_Location
Content > FastTravel > Enumerations
Add a new row and make sure it matches the name in the D_Locations datatable

Find the blueprint actor named BP_MasterLocation
Content > FastTravel > Blueprints > Items

Drag and drop BP_MasterLocation into the world

In the Details panel, you can find Location, where you can select your newly created location

It will update automatically with the information you have provided
Character Integration
Open the blueprint character BP_MasterCharacter
Content > FastTravel > Blueprints > Characters

Copy and paste the nodes: BeginPlay, Create HUD, LineTraceByChannel, and SpawnCamera
Go to the Create HUD node and create a variable for WBP_HUD

Go to BeginPlay, right-click Create HUD, and refresh the nodes
Open the blueprint actor BP_MasterLocation
Content > FastTravel > Blueprints > Item

On Event Interact, replace Cast to BP_MasterCharacter with your own character and create the matching nodes

Open the blueprint widget WBP_Location
Content > FastTravel > Blueprints > Widgets

Replace Cast to BP_MasterCharacter with your own, and create a HUD node
